The World of Vandross

A Grim Hollow campaign world of ruin, storm, and whispered bargains.

What is this? A player-facing introduction to the world of Vandross — a broken sphere split by two hateful oceans, where hope is a currency and power always has a price.

  • Tone: Gothic, perilous, low-hope / high-drama.
  • Themes: Transformation, cursed relics, divine ruin, moral consequences.
  • Playstyle: Exploration with risk, impactful choices, long-shadow mysteries.

The World at a Glance

Vandross is carved into three great landmasses and sundered by two terrible oceans: The Dreadmarch between Drakenheim and Etharis, and The Maelstrom east of Etharis. Most who push beyond the familiar coasts are never seen again — or come back changed.

Continents
Name Reputation Notes
Etharis Bleak heartland of crumbling thrones Gothic realms, vengeful gods, sorrows old and new.
Drakenheim Shattered by otherworldly catastrophe Warring factions, eldritch contamination, opportunity for the ruthless and courageous.
[Unnamed Continent] Veiled in myth and forbidden charts Ancient rumors are spraed, that deep within the Maelstrom, the deadly ocean, lies a Continent of vast riches, and unimaginable horror.